/*
 * Copyright (C) 2021-2024, 5DPLAY Game Studio
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package net.play5d.game.bvn.fighter.vos {
import net.play5d.game.bvn.GameConfig;
import net.play5d.game.bvn.interfaces.IInstanceVO;

public class FighterBuffVO implements IInstanceVO {
    include '../../../../../../../include/_INCLUDE_.as';
    include '../../../../../../../include/Clone.as';

    public function FighterBuffVO(param:String, hold:Number = 1) {
        this.param      = param;
        //		this.value = value;
        this._holdFrame = hold * GameConfig.FPS_GAME;
        this.finished   = false;
    }
    public var param:String;
    public var resumeValue:Number = 0;
    public var finished:Boolean   = false;
    private var _holdFrame:Number = 1;

    public function setHold(v:Number):void {
        this._holdFrame = v * GameConfig.FPS_GAME;
        this.finished   = false;
    }

    public function render():Boolean {

        if (finished) {
            return true;
        }

        if (--_holdFrame <= 0) {
            finished = true;
            return true;
        }
        return false;
    }

}
}
